Friday, 20 July 2012

World of Warcraft Battlegrounds: Tol Barad

Tol Barad Battleground Tactics
The World of Warcraft level 85 battleground, Tol Barad, is up for grabs once every two and a half hours, and is keenly fought over by the Horde and Alliance factions. The reward for the winners is access for the following two hours to the Tol Barad dungeon, where the prizes include player versus player (PvP) gear, and the daily quests. PvP gear has a property called resilience. Resilience basically is your damage shield and it absorbs damage inflicted on you by other players. It has no properties in any other aspect of the game, so it does not have a role to play in your questing and dungeon exploits. However, only heroic dungeon and raids reward you with better primary statistic gear.

To win Tol Barad your faction must capture, and hold, three buildings, The Warden's Vigil, Ironclad Garrison, and the Slagworks from the defenders within a 15 minute time limit. That time limit can be extended by the attackers by 5 minutes for every spire they destroy. The three spires are found at the bottom middle and the two opposite top corners of the map. There are siege engines available to complete that objective and they can be left running and doing damage without a driver. To be able to drive one you first need to make an "Honorable" kill, so find some Horde and let rip. Then jump in a siege engine, their location is shown around the middle of the map by what look like towers. Set the siege mode on arrival at a spire and you will be ejected to rejoin the battle, whilst the siege engine gets to work.

The tactic of the defenders should be to ensure that they never get into a position where they can lose all three buildings, but this is easier said than done because there are frequent occasions where you do not have your full cap of players and the opposition has more players than you. Of course you could be lucky and have the opposite situation, in which case the attackers have got the impossible task.  However working on the scenario you have too few players to defend more than one base successfully concentrate all your efforts on that one, but have a small team attacking to regain a lost building. You must have at least one building in your hands, or you lose. You will find that you chase around the map with that objective, that is as you lose a base you rush to another you do hold to defend it and so on.

The objective for the attacker is straightforward: mass attack one base, leave a defence; mass attack the next, leave a defence; mass attack the next and win. Simple huh!  But of course it doesn't happen quite that easily. It will if you have a full team complement and the opposition doesn't, and it is the tactic to follow.  However, if the teams are both full to cap the defenders should always win.  Defending with 20 and attacking with 20 should always ensure two bases.

Blizzard tries to balance the teams out equally, but Baradin Hold is not a well loved BG and getting willing participants every two and half hours seems to be a problem. The main attraction BH offers up is more Honor Points than any other battleground, especially if you have taken the daily quest offered by the faction NPC.  It carries a 200 HP reward for the win.  Plus of course there is the chance to compete in the dungeon immediately afterwards, if you can find a team.  Ironically you may find that if you only have PvP gear PvE clad players will not want you in their team!

This article has been written with the new player in mind and for veteran World of Warcraft players it will have offered nothing new, but hopefully the guide will have been useful for the beginner.

Tuesday, 29 May 2012

World of Warcraft Battleground - Warsong Gulch

A while back I posted quite an in-depth battleground guide for Warsong Gulch, one I now think is far too complicated.  More recently I posted a guide for the Twin Peaks battleground and as I said there the two BGs are basically the same battle and the tactics are therefore the same. So I recommend scrolling down the page and having a read of that article. 

Monday, 28 May 2012

World of Warcraft Battlegrounds - Twin Peaks

A Beginners Guide

If you have been following my blog you will know that I have been writing a series of World of Warcraft battleground guides designed to be read by new or inexperienced players. Twin Peaks is my latest offering.

Twin Peaks is basically the same game as Warsong Gulch and therefore the tactics should be the same. There are two bases... from the point of view of the map, the Horde base is at the bottom and the Alliance base is at the top. You will start off in one of the bases and make a mad dash to the enemy base. Players who are new to WoW, or just want to see their damage score at the end, rush to the middle for a fight. There is no point to this from a strategy or team perspective.
I definitely recommend that tactics should be discussed before the game commences and those should be:
  1. Form two groups of five, call them A and B
  2. Designate two flag carriers... needs to be a tank class that can absorb damage
  3. Have healers, range attackers and tank in both groups if possible
  4. Sort out who has got poor resilience (if you don't have the gear do Baradin Hold runs and convert your dungeon points to Honor and Conquest points before stepping into BG and get the gear) and make sure they are not the flag carrier.
  5. Use the map and mini map to see where the flags are
  6. Only fight in the vicinity of a flag, never aimlessly in the middle
  7. At the start all head to the opposition base keeping to the far right of the map to avoid contact with the enemy
When you arrive the group A designated flag carrier picks up the flag, you then get into your designated groups and head back up the map using the M button and mini map to see where the enemy flag carrier is. Group A carrier should head back to base up the right hand or left hand side of the map. Group B should head towards the enemy flag carrier.

If all goes well group A will arrive at the base with the flag and will defend it while group B tries to recover the flag from the enemy. When group B succeeds group A should place the flag immediately. Group A then remains in the base to stop the enemy from taking the flag. Group B will then attack the enemy base and bring their flag to your base. Group B can then defend your base whilst group A attacks.

If you die your priority is always to get back into your designated group as soon as possible. If you have all died then wait for your colleagues to resurrect. If you see any of your team fighting by themselves in the middle give them a smack and tell them to get into their designated group.
I realise that battleground tactics rarely work smoothly and that you maybe up against a better equipped enemy, but nonetheless the strategy outlined is the way this battle should be fought.
There you have a winning tactic so go out and earn your Honour Points!

The author has been playing this and other PC games, on and off over a number of years and is able to pass on his wealth of experience and know how. He is a website developer and experienced article writer and his latest project is New to World of Warcraft, http://new2worldofwarcraft.com, which is a guide for the new player. It is probably the best free beginners guide available.

Copyright 2011 PB Enterprises. All Rights Reserved. PB Enterprises and this article is the property of Philip Bailey.

World of Warcraft Battlegrounds - Battle for Gilneas

  

From an Alliance Perspective

I am going to presume that if you are reading this that you have played this World of Warcraft battleground and are looking for tips on how to win the Battle for Gilneas and are aware of the basic layout of the map. If you are not there is a map above to help you.

The key to an Alliance victory here is to hold the Mine and Waterworks, which may seem a little strange given that the nearest resource to the Alliance starting point is the Lighthouse. The reasoning is simple: if the Horde hold both at the start it is very easy for them to run back and forwards between the Mine and the Waterworks to help stave off attacks. I have seen a few debates about the fairness of this map on the Battle.net forums and have to laugh when I see Horde players saying it favours the Alliance. It does not.

At the start the Alliance should form 2 groups, one of 4 players to attack the mine, the other of 5 to attack the Waterworks. The one remaining player, preferably a Rogue or a Druid, should take the Lighthouse and then hide. Of course the two groups should be as balanced as possible, with healers, tanks and DPS in both. The group attacking the mine might encounter a Horde group heading to the Lighthouse. If they do they should try to avoid coming into contact and continue on to the Mine. If the Horde carry on to the Lighthouse let them, the Mine is the main objective. They will regret losing the Mine.

Once the Mine and Waterworks are taken defend them with your groups. The Rogue/Druid you left at the Lighthouse will probably be more usefully deployed defending the Mine, but it depends on the battle situation. It could be that the Horde will concentrate on taking the Mine and Waterworks leaving the Lighthouse constantly in Alliance hands, bringing in the resources required to win the game. Those defending the Mine will find that they can probably pick off the Horde players resurrecting at their base, but should be wary of allowing a surprise attack on the flag. Whatever happens in the game the strategy should always be to hold the Mine and Waterworks. Attacking these will keep the Horde penned back and leave the Lighthouse in Alliance hands.

That is the basics of this battleground. If you are a Horde player all you have to do is adapt the strategy. Right that's the tactics now go and win the battle!

Hopefully, if you are a new player you will have picked up a few useful tips. If you need a few more come and join me on my website which is specifically for new players.

The author has been playing this and other PC games, on and off over a number of years and is able to pass on his wealth of experience and know how. He is a website developer and experienced article writer and his latest project is New to World of Warcraft, http://new2worldofwarcraft.com, which is a guide for the new player. It is probably the best free beginners guide available.

Copyright 2011 PB Enterprises. All Rights Reserved. PB Enterprises and this article is the property of Philip Bailey.

Tuesday, 10 April 2012

World of Warcraft Battlegrounds, a series: Isle of Conquest

A Strategy from an Alliance Perspective

This is another one of WoW's huge battlegrounds with a PvE element thrown in. There are 40 players per team and the idea is to control the map and break into the opposition's base and kill the Boss. Like all of the battlegrounds there is very little strategy discussion, which of course is pretty silly. If there is any suggestion it is usually "all to docks" with no explanation as to why.

The Alliance loves the docks because the glaive throwers brake the Horde west gate very quickly, but there is one huge problem with them. They are easily destroyed by hidden rogues and druids. This would not be so much of a problem if hunters used their skills to locate the hidden players, but it does not happen and the glaives are normally smashed in a few moments. This then hands the momentum immediately to the Horde who should, if they know what they are doing, win.

It is for this reason I favour taking the Workshop, rather than the docks. It also gives the Alliance an advantage in accessing the Hangar and the Quarry early game. The Quarry will provide reinforcements (what that really means is that you do not lose points while it is held) and a siege attack buff. The Hangar gives quick access to the Horde fortress by parachuting in and using the Seaforium bombs, conveniently left behind by the Horde, on the Horde gate.

The Workshop, once held, quickly supplies demolishers and bombs. These should be taken to the Horde west gate immediately, killing any Horde in the way on the journey. Of course the siege needs to be protected but it isn't as squishy as the glaive throwers. It is also vitally important to keep out of range of the Horde's fortress cannons. This is achieved by positioning the demos under the Horde cannons and attacking the West Gate from there. Do not go directly in front of the gate because you will be constantly bombarded by cannon fire. Eventually you will be joined by a siege engine that makes quick work of the gate.

So the priority at the start of the game is for:

the majority of the team to take the Workshop.
1 person to take the Quarry
4-6 take the Hangar and kill Horde fortress cannons
2 stay and use the fortress cannons
4 druids/rogues hide near the docks and destroy the glaive throwers



From then on the tactics should be to defend the Workshop, harass the Docks and to try and keep control of the Hangar, Quarry and Refinery (this gives the same benefits as the Quarry and the siege buff is increased when both are held). Whilst focusing on the main objectives, which are to get into the Horde fortress and prevent the Horde getting into the Alliance fortress. It is amazing how many times you will find either the Docks or the Workshop inadequately protected. Loosing both means no production of siege which equals a lost battle. So the moral of the story is defend and harass them.

Of course the problem with trying to defend all of the strategic points is the lack of numbers. Forty might sound a lot but when the siege needs protection, and so does the Alliance fortress (players will resurrect there when they die) and the Workshop, you begin to see the problem. It is evident then that the Hangar, Quarry and Refinery become secondary objectives and should only be attacked/defended with small numbers.

As soon as the fortress gate is down most of the team should make its way to the fortress to secure it and then attack the Boss. The rest should be destroying glaive throwers and stopping the Horde from breaking into the Alliance fortress. Twenty five should be sufficient to kill the Horde Boss.

That is the basics of this battleground. If you are a Horde player all you have to do is adapt the strategy. Right that's the tactics now go and win the battle!

Hopefully, if you are a new player you will have picked up a few useful tips. If you need a few more come and join me on my website which is specifically for new players.

The author, Philip Bailey, been playing WoW, and other PC games, on and off over a number of years and is able to pass on his wealth of experience and know how.

Philip is a web developer and an experienced article writer. His latest project is the New to World of Warcraft site, which is a guide written for new players. It is probably the best free beginners guide available.

Copyright 2011 PB Enterprises. All Rights Reserved.

PB Enterprises and this article is the property of Philip Bailey.